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Installations Generator

Installations are not necessarily wrecks, but are any kind of artificial structure with a purpose and many environments to explore. This generator is generic and will help you procedurally navigate the exploration of an installation. Refine the results wisely and when in doubt ask questions of the Oracle.

Installation Origin

D10Origin
1Built by an ancient civilization
2Created by an extraterrestrial entity
3Abandoned military installation
4Scientific research laboratory
5Automated factory
6Ancient alien temple
7Ruined space station
8Secret underground complex
9Colonization on an unexplored planet
10Planetary defense installation

Current Purpose of the Installation

D10Current Purpose
1Base of operations for a secret organization
2Nest of alien creatures
3Search for ancient technology
4Prison for galactic criminals
5Testing for genetic experiments
6Repository of valuable resources
7Space monitoring station
8Interstellar communication center
9Military training center
10Factory for advanced weaponry

Unique Features

D10Unique Features
1Variable gravity
2Fully automated environment
3Protective force field
4Distorted dimensions inside the installation
5Presence of a sentient AI
6Presence of a deadly disease or contagion
7Teleportation technology
8Alien ecosystem within the installation
9Presence of an eerie energy field
10Built on an alien planet

Area

Roll on each colum per Area. Roll for Traps and Encounters only if needed.

D10Area SizeExitsFeaturesTrapsEncounters
1Small1Scientific LaboratorySecurity Lasers, Electric FieldDisused Androids, Genetic Experiments
2Medium2Control RoomSecurity Barricades, Paralyzing GasDefense Robots, Scientists
3Large3Robot FactoryDefense Sphere, Robotic ArmsWorker Androids, Surveillance Robots
4Long4Neon-Lit CorridorExplosive Trap, TeleportationTentacled Aliens, Smugglers
5Narrow5Resource DepotInverted Gravity Field, Gravitational ForceCargo Androids, Security Robots
6ComplexVariousMilitary Training CenterVirtual Training Field, Lethal LasersElite Soldiers, Officers
7MazeRandomComplex and Labyrinthine StructuresInvisible Energy Field, False WallMutant Creatures, Space Explorers
8EnvironmentVariousAlien Ecosystem, Artificial Forests or SwampsCarnivorous Plants, Camouflaged CreaturesSpace Explorers, Hunters
9HiddenCamouflaged or ConcealedSecret Rooms, Accessible Only Through PassagewaysInvisibility Field, Silent AlarmMercenary, Thieves
10MalfunctioningBlockedDamaged Area, Difficult or Blocked AccessUnstable Explosives, Moving PlatformsMechanical Creatures, Malfunctioning Robots

Junction

Roll on each colum per Area. Roll for Traps and Encounters only if needed.

D10Junction SizeExitsFeaturesTrapsEncounters
1Narrow1Corridor with metal walls and ceilingSecurity Lasers, Electric FieldSurveillance Robots, Security Systems
2Wide2Corridor with illuminated panels along the wallsToxic Gas, Electronic LocksMaintenance Androids, Technicians
3Long3Corridor with panoramic windowsMotion Sensors, Force FieldSpace Explorers, Secret Agents
4Curved4Corridor with irregular curves and anglesEnergy Barriers, Energy FieldTentacled Aliens, Predators
5Branched5Corridor with bifurcations and secondary pathsInverted Gravity Field, TeleportationSmugglers, Mercenaries
6VerticalStairs or ElevatorsCorridor with vertical sections and multiple levelsGravity Trap, Malfunctioning ElevatorsSpace Abyss Explorers, Flying Aliens
7TechnologicalInteractive PanelsCorridor with interactive displays or hologramsLaser Barriers, Surveillance DevicesScientists, Technicians
8DarkLimited LightingCorridor with low illumination or in semi-darknessSonic Trap, Invisible PresenceNocturnal Creatures, Shadows
9EnvironmentVarious EnvironmentsCorridor traversing different environments (aquatic, icy, volcanic, etc.)Electric Trap, Corrosive Force FieldInterdimensional Explorers, Elemental Beings
10AbandonedSealed EntrancesCorridor with signs of abandonment and sealed doorsExplosive Trap, Radioactive MaterialsMalfunctioning Androids, Mutant Creatures