Skip to content

Resolve Uncertainty

In a solo game you will have to manage your character and the game world at the same time. But you’re not writing a novel! Subverting your expectations and being surprised by the unpredictability of the shots is an integral part of this style of play. Here you will find an Oracle and other tools to help you introduce and manage the uncertainty of actions. The Oracle is an aid to generate unpredictability, but it is not a person. You will have to be the one to interpret its responses.

Taking Actions

Characters can undertake various actions and challenges.

  1. Some actions involve no risk or uncertainty and are simply resolved in the emerging narrative.
  2. Other actions (such as exploration) have uncertain outcomes and require querying the Oracle for the result.
  3. Actions that involve risk (like climbing steep walls or dodging a trap, and of course, combat) require making a Save on the relevant attribute.

Ask the Oracle

When you need to determine the outcome of actions that aren’t governed by precise rules (as combat) or you need to figure out responses from the game world or non-player characters (NPCs), you can:

  1. Draw a Conclusion: Decide the answer based on what’s most interesting and obvious.
  2. Ask a Yes/No Question: Determine the likelihood of a “yes” and roll on the table below to check the answer.
  3. Choose Between Two: Imagine two options. Consider one as “likely” and roll on the table below to see if it’s true. Otherwise, it’s the other option.
  4. Spark an Idea: Brainstorm or use a random prompt.

Oracle

  1. Roll a 1d100 to generate a number between 1 and 100.
  2. Check your roll on the table. The oracle will reveal its response.
  3. Consider the response in the context of your question and the current situation. Does it fit? Does it spark inspiration?
  4. If you have your answer, you’re good to go! Play to see what happens. If you want more details, you can roll for Sparks.
  5. If you’re stuck, you can roll again, try another Spark, or simply rely on your intuition to decide what happens next.
ProbabilityNo, andNoNo, butYes, butYesYes, and
Almost Certain12 - 45 - 1011 - 2526 - 7576 - 100
Very Likely1 - 34 - 1011 - 2021 - 3031 - 8081 - 100
Likely1 - 78 - 1718 - 3233 - 4445 - 8586 - 100
Unknown1 - 1011 - 4041 - 5051 - 6061 - 9091 - 100
Unlikely1 - 1516 - 5657 - 6667 - 8182 - 9394 - 100
Very Unlikely1 - 2021 - 7071 - 8081 - 9091 - 9798 - 100
Almost Impossible1 - 2526 - 7576 - 9091 - 9697 - 99100

Complication

When the Oracle’s response includes a “but,” you can roll on the following table to determine the complication that arises. Use it only if you can’t determine it from the context of the current scene:

d10Complication
1Improves a minor condition
2Worsens a minor condition
3Adds a minor condition
4Removes a minor condition
5Improves a major condition
6Worsens a major condition
7Adds a major condition
8Removes a major condition
9Positive Spark
10Negative Spark

Plot Twist

A double on your dice when rolling on the Oracle table triggers an extreme result or a narrative twist.

d100Event
1-5It was all a diversion.
6-10An obscure secret is revealed.
11-15A trap is triggered.
16-20An assumption proves false.
21-25A secret alliance is unveiled.
26-30Your actions benefit an enemy.
31-35Someone returns unexpectedly.
36-40A more dangerous enemy is revealed.
41-45You and an enemy share a common goal.
46-50A true identity is exposed.
51-55You have been betrayed by someone you trusted.
56-60You are too late.
61-65The true enemy is revealed.
66-70The enemy gains new allies.
71-75A new threat emerges.
76-80Someone or something disappears.
81-85The truth of a relationship is revealed.
86-90Two seemingly unrelated situations are shown to be connected.
91-95Unexpected powers or abilities are revealed.
96-00Roll on this table two more times. Both results occur. If they are the same result, it becomes more dramatic.

Spark

Sparks can be invoked in the following cases:

  1. When you want to pose an open-ended question to the Oracle.
  2. When seeking inspiration.
  3. When invoked through a complication.

Sparks are used to inspire a discovery, an event, a character’s goal, or a situation. Combine rolls on both of the following tables (Action + Theme) to provide an action and a subject. Then, interpret the result based on the context of the question and your current situation.

Actions

D100Action
1Explore
2Navigate
3Battle
4Negotiate
5Infiltrate
6Smuggle
7Sabotage
8Discover
9Rescue
10Investigate
11Duel
12Betray
13Communicate
14Evade
15Confront
16Trade
17Pilot
18Defend
19Hack
20Captivate
21Scheme
22Colonize
23Salvage
24Parley
25Uncover
26Decode
27Command
28Inherit
29Reveal
30Persuade
31Outwit
32Outmaneuver
33Steal
34Lead
35Conquer
36Observe
37Expose
38Flee
39Protect
40Unite
41Surrender
42Thrust
43Train
44Repel
45Reforge
46Inscribe
47Manipulate
48Build
49Nurture
50Clash
51Ally
52Conspire
53Evacuate
54Intercept
55Launch
56Forge
57Defy
58Encrypt
59Rebuild
60Conjure
61Liberate
62Outrun
63Deceive
64Rally
65Pursue
66Decontaminate
67Decipher
68Disrupt
69Counter
70Redeem
71Illuminate
72Outsmart
73Reclaim
74Mediate
75Exterminate
76Stargaze
77Barter
78Enlighten
79Inoculate
80Traverse
81Uplift
82Compromise
83Broadcast
84Repair
85Challenge
86Thrive
87Outshine
88Outflank
89Reconstruct
90Ascend
91Paralyze
92tranquilize
93Destabilize
94Override
95Retaliate
96Reinforce
97Override
98Utilize
99Venture
00Persevere

Themes

Here is the table filled with nouns related to the space opera genre:

D100Theme
1Galaxy
2Starship
3Planet
4Adventure
5War
6Rebellion
7Exploration
8Technology
9Artifact
10Empire
11Hero
12Villain
13Alien
14Heroine
15Diplomacy
16Treasure
17Supernova
18Escape
19Espionage
20Space Station
21Mutation
22Cyborg
23Plague
24Pirate
25Bounty Hunter
26Cosmic Anomaly
27Comet
28Asteroid
29Prophecy
30Lost Colony
31Invasion
32Refugee
33AI
34Market
35Uprising
36Resistance
37Star Map
38Energy Source
39Horror
40Celestial Being
41Starport
42Star Chart
43Genetic Engineering
44Conspiracy
45Language
46Intergalactic War
47Wormhole
48World
49Religion
50Cult
51Event
52Anomaly
53Ruins
54Telepathy
55Precognition
56Distortion
57Source
58Singularity
59Nebula
60Spatial Phenomenon
61Caste
62Faction
63Voyage
64Intelligence
65Debris
66Psychic
67Oracle
68Vision
69Revelation
70Omen
71Myth
72Discovery
73Artifact
74Structure
75Colonization
76Exodus
77Empress
78Princess
79Council
80Senate
81Machine
82Heroine
83Commander
84General
85Admiral
86Ambassador
87Trader
88Captain
89Civilization
90Species
91Culture
92Tribe
93Guardian
94Colonist
95Protector
96Hunter
97Expanse
98Alliance
99Journey
00Survivor