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Worlds & Systems

The enormous expanses that access to oddspace has made traversable have generated the need to map the vastness of the Five Galaxies. This chapter will provide the fundamentals for managing the geography of space and generating star systems.

Space Geography

Normal space is subdivided into 10pc-sided cubes, called sub-sectors.

Below is the conventional scale in which the Charted Space is subdivided:

  • Sub-sector: A region of 10pc3 space in which there are several star systems.
  • Sector: A region of 100pc3 space or 1000 sub-sectors.
  • Cluster: Aggregation of 2 or more sectors, usually defined by political entities.
  • Quadrant: A quarter of a galaxy, containing several sectors each.

Une fusée dans l'espace

To this geography is added the topography of the Wormhole Access Network (WAN). Numerous natural and man-made wormholes are maintained to connect distant sectors and shorten travel times. Usually travel between wormholes is instantaneous and subject to a fee. A pair of wormholes is in exclusive communication, often natural wormholes are single way, while artificial wormholes are always double way, unless disabled on purpose.

Astrography

Space is usually mapped at the local sub-sector level. To represent a three-dimensional space, it is possible to “press” the representation into two dimensions, representing the distances between nearest stars as edges of a graph.

Une fusée dans l'espace

To determine the configuration of a sub-sector:

  1. Roll 2d20 to determine the number of stars of the region.
  2. For each star roll 1d6, then add the values ​​of two nearby stars to calculate the distance in light-years between them.
  3. Draw the resulting graph, noting the distances.

Optionally, it is possible to drop a number of colored d6s (representing the spectral class of the stars) on a sheet of paper, thus drawing the edges of the graph between them and marking the sum value of each pair.

Stellar Systems

The generation of features for a star system can be randomly determined using this procedure. Roll on the relevant tables where necessary.
When prompted 1d3, roll 1d6, divide by two and round down.

  1. Roll for number of stars in the system.
  2. Roll for spectral type and color.
  3. Roll 1d6+4 to determine the number of planets.
  4. Roll 1d6 to determine the number of space habitats.
    • If one of them is a ringworld/Dyson sphere, there are no other planets in the system.
  5. Roll for planet type.
    • Roll 1d3 to determine how many worlds are in the habitable zone.
  6. Roll for planet features.
  7. Roll to determine moons:
    • For gas/ice giant planets, roll 1d20 to termine the number of moons. Roll for determine type and features of each.
    • For terrestrial planets, roll 1d3. Then roll for type and features.
    • For dwarf planets, roll 1-6. If result is 6 they have one satellite.
    • Space habitats and asteroid belts have no moons.
  8. Roll on Population table to determine each moon inhabitants. They always capped to 10mln.

Giant/dwarf planets and asteroids are naturally uninhabitable, but they are settled using domed and underground facilities (see Colonies below).

Number of Stars per System

1-34-181920
SingleBinaryTrinaryMultiple (1d6+1)

Star Spectral Type

1-1516-17181920
MKF/GASpecial
Red-OrangeOrangeYellowWhite(roll below)
1-14151617-1819-20
TMB--
Brown DwarfRed GiantBlue GiantBlack HoleNeutron Star

Star Dimension (don’t roll for special)

1-17181920
DwarfGiantSupergiantHypergiant

Une fusée dans l'espace

Planets and Space Habitats

Planet Type

1-56-1011-1718-1920
Gas GiantIce GiantTerrestrialDwarfAsteroid Belt

Space Habitat Type

1-4O’Neil Cylinder15-16Bishop Ring
5-6McKendree Cylinder17-18Banks Orbital
7-9Stanford Torus19Dyson Sphere
10-14Bernal Sphere20Ringworld

Terrestrial Planet Features

1Barren6Savanna11Forest16Ecumenopolis
2Frozen7Arctic12Archipelago17Garden World
3Arid8Steppe13Waterworld18Hellworld
4Desert9Continental14Tropical19Tainted
5Tidally Locked10Relic15Hothouse20Ruined

Moon Size and Type

1-1011-1415-1819-20
Planetary-mass (roll below)Small RockBig RockRing
1-1516-17181920
BarrenFrozenVulcanicHothouseHabitable

Planet/Space Habitat Features

Government

1-2Corporate11-12Anarchy
3-4Democracy13-14Technocracy
5-6Oligarchy15-16Autocracy
7-8Dictatorship17-18Bureaucracy
9-10Feudal19-20Theocracy

Economy

1-6Agricultural15-16Mining
7-11Industrial17-19Political Center
12-14Finance20Religious Center

GDP Level

1-4Poor13-16Good
5-8Low17-19High
9-12Average20Rich

Technological Level

1Stone Age6-7Atomic Age
2Metal Age8-9Information Age
3Clock Age10-11Space Age
4Steam Age12-13Stellar Age
5Machine Age14-20Interstellar Age

Population

Roll 1d20: on 19-20 the planet is uninhabited, else roll on the following table.

1-210+11-121mln+
3-4100+13-1410mln+
5-61,000+15-16100mln+
7-810k+17-181bln+
9-10100k+19-2010bln+*

Une fusée dans l'espace

Space Stations & Bases

Space stations are quite common in any star system and cannot be determined with a specific algorithm. Usually there can 1d20 stations per planet. They are usually installed in orbit, on the surface of inhospitable planets and at strategic points such as Langrange Points. To inspire the referee who needs it, here are some examples.

1-45-89-1213-1617-20
Wheeled StationZero-G StationVoid CitadelDomed InstallationUnderground Facility
1-2Science Lab11-12Chemicals Factory
3-4Astronomic Observatory13-14Mining Station
5-6Military Base15-16Solar Power Plant
7-8Weapon Factory17-18Farm
9-10Electronics Factory19-20Idroponics

Colonies

Inhospitable planets, Gas and Ice Giants, and asteroids can still be inhabited thanks to artificial structures generically called colonies.

1-45-89-1213-1617-20
ArcologyModular Ground InstallationFloating CitadelDomed CityUnderground Base